Profile: Summa Games + Bonus Mini-Review

This article is part of a series of profiles on interesting people, games and anything else from EGLX.

Summa Games is what happens when you take that idea that 'oh what a game? I could do that?' and actually make a game. A studio composed of university students, they are full of energy, passion for gaming, and the drive to actually create something. Playing their debut game KeelHaul! at EGLX, you can see how much heart they put into their games. They are making the game to be fun, because they want you to have fun. That's what it comes down to, and it shines through.

And now for the mini-review of KeelHaul! When the game is released I will do a full review, but for now we'll just go over the basics of the game.

I've said it before and I'll say it again, asymmetrical gameplay is the future of multiplayer games, and KeelHaul! is a great addition to the genre. KeelHaul! is an asymmetrical capture-the-flag for the ships, deathmatch for the Kraken. The gameplay revolves around two pirate ships trying to gather treasure and return it to their base while surviving attacks from both the other ship and the Kraken. To do this, the ships have guns, bombs, a small speed boost and a grappling hook to grab the treasure. The Kraken, however, can submerge underwater and come up from the depths, destroying the ship in it's grasp. With different win conditions for the Kraken and the Ships, there is a lot of depth in quite a simple game.

 The Kraken, of course, being the origin of Calamari.

The Kraken, of course, being the origin of Calamari.

The Best Parts

For couch co-op, this is a really fun game. Having played a couple of rounds, once as the Kraken and once as the pirate ship, I had a lot of fun with it. The controls feel responsive, the art style is really fitting and clean and with the addition of multiple maps, there is definitely a lot of replayability to this game. With the planned inclusion of online matchmaking and potential console support, this is a game that will be on my radar, excuse me, my pirate detecting device like a radar yarrharr.

And now for a new section to my reviews, which seems like I really needed this from the start:

Is there Splitscreen? Yes.

A game designer, producer, production designer, writer and editor, Jason has dipped his toes into many creative fields, perhaps too many. He lives in Toronto, writing, making games and thinking about dogs. Follows Jason on Twitter at @jwestonwong.